package game;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class MyGdxGame extends ApplicationAdapter {

	GameWorld world;
	
	@Override
	public void create () {
		world = new GameWorld();
	}

	@Override
	public void render () {
		world.render();
	}
}
